| <- [[ch02-02|Previous Page]] | [[start|Comprehensive Tutorial Index]] | [[ch02-04|Next Page]] -> | ====== Chapter 2-3: (Continued) ====== ====== Part 6: Creating a Shop ====== Let's create a screen with a cave shop similar to the ones in the original The Legend of Zelda. Go to **Screen 66** (one screen up from Screen 76) and draw the following screen. Make sure to use **Cave (Walk Down) [A]** for the cave combo. {{ ch2-shop-screen.png?direct&640 |The basic screen for this part.}} **This screen is where our maze path from the previous screen exits.** You don't have to worry about setting up connecting screens for the other two directions of the maze screen since it's not possible to access those areas in this tutorial. Now let's do some screen setup. Shops are mostly set up the same as any other cave screen, so let's cover the basics of that again. [[ch02-02#part_4placing_enemies|Placing Enemies]] * Place some enemies on the screen. [[ch01-03#part_12setting_up_the_cave_information|Setting up the Cave Information]] * Select a Guy (**Screen->Guy** or **G**) [[ch01-03#part_13setting_up_strings|Setting up Strings]] * Create a String (**Quest->Strings**) * Assign the Message String (**Screen->Message String** or **S**) [[ch01-04#part_16checking_the_tile_warp|Checking the Tile Warp]] * Make sure //Tile Warp A// is **Cave/Item Cellar**. [[ch01-04#part_17setting_the_cave_exit_point|Setting the Cave Exit Point]] * Set **Warp Return Square A**. Everything so far should end up looking similar to this (including the screen info): {{ ch2-shop-basicsetup.png?direct&640 |Basic cave screen setup.}} From here, things will diverge as we set up the shop specific stuff. Go to **Quest->Misc Data->Shop Types** {{ch2-mainmenu-shoptypes.png?direct|Shop Types Edit Menu}} Select **Shop Type 0** and **press Edit**. {{ch2-shop-shoptypes.png?direct|Select a shop type to edit.}} **Enter a name** for this shop type so that you can find it easily in ZQuest. After that, **select items for the shop** and **enter their prices**. Previews of the items will be shown to the right. {{ch2-shop-shopdata.png?direct|Editing a shop.}} //**Note:** While you can enter just about anything in a shop, it's recommended that you at least include **bombs** and a **candle** in this particular shop for the sake of future screens.// When you are finished, **press OK** then **press Done** on the Shop Types select. Now go to **Screen->Room Type** (or **press R**) and set it to **Shop**. {{ch2-shop-roomtype.png?direct|Select the Shop Room Type}} Go to **Screen->Shop Type** (or **press A**) and set it to the shop type we just created. {{ch2-shop-menu.png?direct|Shop Type Select Menu}} {{ch2-shop-typeselect.png?direct|Selecting a Shop Type to use.}} And there you have it. The final screen in ZQuest should look similar to this: {{ ch2-shop-final.png?direct&640 |Final screen for this part.}} Note that the Screen Info should actually be showing you the items for sell in the shop. The shop should look like this in Zelda Classic: {{ch2-shop-zc.png?direct|Testing the shop.}} | <- [[ch02-02|Previous Page]] | [[start|Comprehensive Tutorial Index]] | [[ch02-04|Next Page]] -> |