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Chapter 2-7: (Continued)

Part 14: Enemy Spawning Patterns

Up to this point, enemies we have placed on the screen have simply appeared in semi-random locations as they did by default in the original The Legend of Zelda. However, Zelda Classic is also capable of using the other common enemy pattern found in the original game: enemies entering from the sides of the screen.

You can edit the enemy spawning pattern by opening the screen enemies dialog and pressing Pattern.

Place Enemies dialog

Enemy patterns

Zelda Classic 2.50 introduces several new enemy patterns beyond the two that were available before. Let's briefly go over them.

If you wish to use Enter from Sides, there are a few rules you must adhere to in order for things to work properly.

Here is a screen with a proper Enter from Sides setup as far as screen layout is concerned (you don't have to draw this):

An example of a proper Enter from Sides screen. You don't have to draw this.

Note: For this screenshot, View→Show Grid (~) has been toggled on in order to show the combo placement grid.

Try changing the spawn patterns on a few of the screens we have created so far.

Part 15: Quest Rule Suggestions

Here are a few more quest rules you can try toying around with: