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tutorials:main:ch03-04 [2012/08/16 21:49]
nick [Part 14: Shooting Statues]
tutorials:main:ch03-04 [2017/07/27 01:24] (current)
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   * Place the doors. (**Screen->Doors** or **F6**).   * Place the doors. (**Screen->Doors** or **F6**).
   * There is a Bombable Wall to the north and an Open door to the west.   * There is a Bombable Wall to the north and an Open door to the west.
 +
 +**Note**: In the ZQuest Editor, bombable walls looked bombed.  However, when playing the graphics will appear as the combos on the screen //before// the bombable wall was placed (usually a regular wall).  The graphic shown in ZQuest is how the wall will look //after// the wall is bombed.
  
 [[ch02-02#part_4placing_enemies|Placing Enemies]] [[ch02-02#part_4placing_enemies|Placing Enemies]]
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 ZQuest should ask you which item you wish to place. In this case, we want the item **Key (Normal)** Select it from the list and **press OK**. ZQuest should ask you which item you wish to place. In this case, we want the item **Key (Normal)** Select it from the list and **press OK**.
  
-From here, placing the item on the screen should be identical to placing a warp arrival square or a warp return square. Simply click and drag until you have the item where you want it. If you messed up, simply try this process again.+From here, placing the item on the screen should be identical to placing a warp arrival square or a warp return square. Simply click and drag until you have the item where you want it. If you messed up, either try the process again, or you can click on the key itself to drag it around the screen.
  
 {{ ch3-placeitem-finished.png?direct&640 |Finished screen.}} {{ ch3-placeitem-finished.png?direct&640 |Finished screen.}}
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 There are some optional screen flags you can set to go with this item you placed that you may want to look into. There are some optional screen flags you can set to go with this item you placed that you may want to look into.
  
-Go to **Screen->Screen Data** (or **F9**) and switch to the **E.Flags tab**.+Go to **Screen->Screen Data** (or **F9**) and switch to the **E.Flags tab** (Enemy Flags).
   * **Enemies->Item**\\ When you defeat all enemies on the screen, the item will appear where you placed it.   * **Enemies->Item**\\ When you defeat all enemies on the screen, the item will appear where you placed it.
   * **First Enemy Carries Item**\\ The first enemy to spawn on the screen will carry the item inside of it. Don't use this at the same time as //Enemies->Item//. Note that you should still place the item somewhere on the screen if you use this flag since there is the possibility of entering a room with all enemies already dead.   * **First Enemy Carries Item**\\ The first enemy to spawn on the screen will carry the item inside of it. Don't use this at the same time as //Enemies->Item//. Note that you should still place the item somewhere on the screen if you use this flag since there is the possibility of entering a room with all enemies already dead.
-Under the **S.Flags 1 tab**.+Under the **S.Flags 1 tab** (Secret Flags).
   * **Hold up Item**\\ The player will hold up the item if they pick it up.   * **Hold up Item**\\ The player will hold up the item if they pick it up.
   * **Item Falls from Ceiling**\\ The item will fall down from the ceiling when it appears. You can combine this with //Enemies->Item//.   * **Item Falls from Ceiling**\\ The item will fall down from the ceiling when it appears. You can combine this with //Enemies->Item//.
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 [[ch03-01#part_5door_combo_sets_and_placing_doors|Door Combo Sets and Placing Doors]] [[ch03-01#part_5door_combo_sets_and_placing_doors|Door Combo Sets and Placing Doors]]
   * Place the doors. (**Screen->Doors** or **F6**).   * Place the doors. (**Screen->Doors** or **F6**).
-  * There is a Locked Door to the south and a Shutter (a door that closes) to the north. The Locked Door will automatically connect to the Locked Door in the entrance room.+  * There is a Locked Door to the south and a Shutter (a door that closes and //by default// reopens when all enemies are killed) to the north. The Locked Door will automatically connect to the Locked Door in the entrance room.
  
 [[ch02-02#part_4placing_enemies|Placing Enemies]] [[ch02-02#part_4placing_enemies|Placing Enemies]]
tutorials/main/ch03-04.1345168198.txt.gz · Last modified: 2017/07/27 01:24 (external edit)
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