Differences

This shows you the differences between two versions of the page.

Link to this comparison view

tutorials:main:ch05-03 [2017/07/27 01:24] (current)
Line 1: Line 1:
 +| <- [[ch05-02|Previous Page]] | [[start|Comprehensive Tutorial Index]] | [[ch05-04|Next Page]] -> |
  
 +====== Chapter 5-3: (Continued) ======
 +
 +====== Part 6: Triforce Blocked ======
 +
 +Remember the old man in the original The Legend of Zelda that blocks you from going very far into Level 9 without fully collecting the triforce? He's rather forgettable if you rarely visit Level 9 before visiting the other dungeons. At this point, it's pretty clear Zelda Classic can make this type of road block, so let's make it.
 +
 +Make the following screen on **Map 3->Screen 64**. Remember that the floor should be walkable.
 +
 +{{ ch5-screen64.png?direct&640 |Map 3 Screen 64}}
 +
 +[[ch03-01#part_5door_combo_sets_and_placing_doors|Door Combo Sets and Placing Doors]]
 +  * Place the doors. (**Screen->Doors** or **F6**).
 +  * The north door is a Shutter and the south door is Open.
 +
 +Now set the Room Type (**Screen->Room Type** or **R**) as **Level 9 Entrance**.
 +
 +{{ch5-roomtype-triforce.png?direct|Room Type Level 9 Entrance}}
 +
 +[[ch01-03#part_12setting_up_the_cave_information|Setting up the Cave Information]]
 +  * Select a Guy. (**Screen->Guy** or **G**)
 +
 +[[ch01-03#part_13setting_up_strings|Setting up Strings]]
 +  * Create a String (**Quest->Strings**)
 +  * Assign the Message String (**Screen->Message String** or **S**)
 +
 +And that's it. If you enter this room without the full 8 triforce pieces, the room should look something like this:
 +
 +{{ ch5-zc-triforceguy.png?direct |Level 9 entrance in ZC}}
 +
 +**In order to bypass this room playing through the tutorial, you should consider either [[ch05-02#part_4how_to_be_a_cheater|cheating 8 triforce pieces to victory]] or [[ch05-02#part_5init_data|editing the Init Data to start with 8 triforce pieces and already victorious]].**
 +
 +====== Part 7: Ganon ======
 +
 +Ganon is the final boss of the original The Legend of Zelda. He turns invisible and runs around the room in a bizarre pattern. When you hit him with the sword enough times, he will become stunned and a //silver arrow// will defeat him.
 +
 +Ganon has a rather peculiar setup in Zelda Classic: **he is a room type.** While Ganon is available in the enemy list, **he should never be placed like a normal enemy**. Let's go ahead and set up a Ganon room.
 +
 +Draw this screen on **Map 3->Screen 54**.
 +
 +{{ ch5-screen54.png?direct&640 |Map 3 Screen 54}}
 +
 +[[ch03-01#part_5door_combo_sets_and_placing_doors|Door Combo Sets and Placing Doors]]
 +  * Place the doors. (**Screen->Doors** or **F6**).
 +  * The north and south doors are Shutters.
 +
 +The Ganon rooms in the original The Legend of Zelda started out dark then lit up. Zelda Classic can do the same thing, so let's go ahead and set this as a dark room.
 +
 +[[ch03-05#part_15dark_room|Dark Room]]
 +  * Set this as a dark room with **Screen->Screen Data->S.Flags 1->Dark Room** or **Press D**.
 +  * Do a color set fix on the Dungeon Floor to CSet 3 with **Tools->Color Set Fix**.
 +
 +We also need to set some screen flags since this is a dungeon boss and we want shooting statues. Go to **Screen->Screen Data** (or **press F9**) and navigate to the E.Flags tab. Set **Shooting Statues** and **Dungeon Boss (Don't Return)**.
 +
 +{{ch5-ganon-screenflags.png?direct|Screen Flags for Ganon room}}
 +
 +Now set the Room Type (**Screen->Room Type** or **R**) as **Ganon**.
 +
 +{{ch5-roomtype-ganon.png?direct|Ganon Room Type}}
 +
 +Here are some things about Ganon rooms to keep in mind:
 +  * Shooting Statues (if the screen flag is activated) will start shooting once Ganon appears. If Ganon is dead, they will stop shooting.
 +  * Any additional enemies you place in the screen will wait to appear until Ganon appears. If Ganon is dead, the additional enemies will also die. This includes Bubbles. 
 +  * If you do place additional enemies, make sure the first one cannot be defeated since it would be awkward killing an octorok, dying, then finding out Ganon is dead upon returning. :-P
 +  * **Ganon requires at least the silver arrows to be defeated. In order to bypass this room in the tutorial, you should consider either [[ch05-02#part_4how_to_be_a_cheater|cheating the bow and silver arrows]] or [[ch05-02#part_5init_data|editing the Init Data to start with the bow and silver arrows]].**
 +
 +Once everything is set up, Ganon should appear as he usually does when you enter the Ganon room.
 +
 +{{ ch5-zc-ganon.png?direct |Ganon in ZC}}
 +
 +| <- [[ch05-02|Previous Page]] | [[start|Comprehensive Tutorial Index]] | [[ch05-04|Next Page]] -> |
tutorials/main/ch05-03.txt · Last modified: 2017/07/27 01:24 (external edit)
Recent changes RSS feed Debian Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki