In this chapter, we're going to make a whopping total of 4 screens. This will be the “final” dungeon of the quest that will conclude the basic section of the tutorial, but there will probably be additional sections in the future to cover intermediate concepts.
Let's get started by creating some new dungeon screens starting with Map 3→Screen 74 (it should be directly next to the bottom right corner of the previous dungeon).
Door Combo Sets and Placing Doors
Copy/Pasting Additional Dungeon Screens
When you are finished with this, the map and each screen should look like this:
Now that we have the screens in place as a reference, we need to create a DMap for our dungeon.
You can refer to the previous Dungeon DMap we created for reference if anything confuses you since we're going to quickly breeze through this for the most part. There are only two new things to bring up and both of them could have been addressed earlier.
Go to Quest→DMaps and edit DMap 2 (the next empty slot).
Make sure the settings match what is shown above. This includes offsetting the Map to the right by 1.
This is where things deviate slightly from the previous procedure. Make sure all the settings match what is shown above. This includes everything under Subscreens.
The DMap Intro is a string that is played on the first entrance to a DMap.
The two entries under Subscreens tell ZC which type of Active Subscreen (the screen that scrolls down for your inventory when you press start) and Passive Subscreen (the display that is shown at the top while you are playing) the DMap will use.
In most pre-2.50 tilesets and any quest that uses the default subscreen structures, this will be split into Magic and No Magic Passive Subscreens and Triforce (usually for overworlds) and Dungeon Map Active Subscreens.
The classic tileset bundled through File→New uses custom subscreens, so that is not the case here. Instead, it has some variations that are wildly different. However, we want to use New, B variations to match the other DMaps we have created so far. If the other DMaps do not match these subscreen settings for some reason, feel free to go back and fix that.
This is rather dull compared to the other settings. Pick the level music as shown above. Once you are finished editing the DMap, Press OK and then leave the DMap editor.
Now that the DMap is out of the way, let's make our entrance screen. Draw this on Map 3→Screen 74… but don't draw the doors manually!
Note: Since this is pretty much the same as Map 3→Screen 70, you can actually copy/paste that here. It will transfer the doors, but you can fix that in the next step.
Door Combo Sets and Placing Doors
And that's it for this screen.