http://onesword.celestialrealm.net/tutorials/Alphadawg%20Tutorial/
This is all the stuff from the old Alphadawg tutorial for us to put into the tutorial
Starting a new quest
Quest headers
Quest rules
First screen
Cset for drawing combos
Drawing combo blocks
Creating a cave
Creating a special item room for the sword
Setting the guy and string for the sword
Creating the cave room
Creating a dmap
Creating tile warp
Creating cave exit point
Setting where Link starts (should we use the green continue point?)
Testing the quest
Suggested Quest Rules
Color Set Fixes
Armos/under combos
Maze path
Enemies
Cave message string
Creating a shop (give candle)
Solidity for that secret room
Secret sound effect
Secret money cave
Create a dungeon entrance
Flags and secret combos
Enemies entering from the side
Creating a new map
Using templates to create a dungeon room
Copy pasting screens
Setting up dungeon dmap
Relative vs. absolute coordinates
Dungeon entrance tile warp
Doors
Side warps
Items in dungeons
Enemies→Item
Bombable wall and secret money room
Enemies carrying items
Fireshooting statues
Enemy ringleaders
Dark room
Push block, shutters, and undercombos
Item passageway
Push block → Stairs
Creating a dungeon item room
Enabling the stepladder
Creating a walkthru wall to go to a secret room with the raft
Passageway
Earn bait from all enemies
Goriya bait room
Give the letter
Traps
Dungeon boss (boss roar, enemy flag)
Triforce room and warp out
More suggested quest rules
Combo editor
Raft and raft path
Bombable caves
Armos→Item
Armos→Stair
Potion Shop
Whistle→Stairs
Combo aliases
FFCs
Enemy editor
Enable slashing
Magic
Uploading midis
Cutscenes
Importing scripts
NPCs
Quest Overwrite Protection
Show misaligns
The View Menu
Filling
Note about map boundaries
Preview mode
Follow tile warps
Axing NES Dungeon Templates
ZQuest will not let you move the item square unless an item is selected
Water sound effects
Zora
True arrows vs Z1 arrows