Tutorials
The Comprehensive ZQ 2.50 Tutorial
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tutorials:main:ch01-04 [2012/04/28 16:23] nick |
tutorials:main:ch01-04 [2017/07/27 01:24] (current) |
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{{guycave-tilewarp.png?direct|Tile Warp dialog}} | {{guycave-tilewarp.png?direct|Tile Warp dialog}} | ||
- | Each screen can contain up to 4 unique tile warps: A, B, C, and D. This is the main reason we asked you to make sure you were using //Cave (Walk Down) **[A]**// We won't be dealing with multiple tile warps for quite some time, so just editing Tile Warp A (Tab A, obviously) should reduce confusion. | + | Each screen can contain up to 4 unique tile warps: A, B, C, and D. This is the main reason we asked you to make sure you were using //Cave (Walk Down) **[A]**//. We won't be dealing with multiple tile warps for quite some time, so just editing Tile Warp A (Tab A, obviously) should reduce confusion. |
Anyway, the reason we opened this dialog was to confirm that the //Type// is set to **Cave/Item Cellar**. With this warp type set, nothing else in this dialog matters. It will always warp you to **Screen 80** (the cave template screen) of the current map. Click OK once you are finished confirming the settings with this dialog. | Anyway, the reason we opened this dialog was to confirm that the //Type// is set to **Cave/Item Cellar**. With this warp type set, nothing else in this dialog matters. It will always warp you to **Screen 80** (the cave template screen) of the current map. Click OK once you are finished confirming the settings with this dialog. | ||
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Because we are using a quest that has the quest rule under //Quest->Rules->Combos->Use Warp Return Points Only// turned off, this is a necessary additional step. If this quest rule were turned on, everything involving the green square would instead default to **Warp Return Square A** unless otherwise specified. This includes where Link starts when starting the quest, //which is unchangeable in that regard//. | Because we are using a quest that has the quest rule under //Quest->Rules->Combos->Use Warp Return Points Only// turned off, this is a necessary additional step. If this quest rule were turned on, everything involving the green square would instead default to **Warp Return Square A** unless otherwise specified. This includes where Link starts when starting the quest, //which is unchangeable in that regard//. | ||
- | **There are really only two uses for the Arrival Square when it is available:** | + | **There are really only three uses for the Arrival Square when it is available:** |
- The Start/Continue position on a screen. This can be from starting a quest, continuing a quest, or dying and continuing. | - The Start/Continue position on a screen. This can be from starting a quest, continuing a quest, or dying and continuing. | ||
- Entrance/Exit (the warp type) **Tile** Warps | - Entrance/Exit (the warp type) **Tile** Warps | ||
+ | - Whistle Warps | ||
That's it. Everything else uses **Warp Return Points**. | That's it. Everything else uses **Warp Return Points**. |