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tutorials:main:ch03-01 [2012/05/18 23:55]
nick created
tutorials:main:ch03-01 [2017/07/27 01:24] (current)
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 | <- [[ch02-07|Previous Chapter]] | [[start|Comprehensive Tutorial Index]] | [[ch03-02|Next Page]] -> | | <- [[ch02-07|Previous Chapter]] | [[start|Comprehensive Tutorial Index]] | [[ch03-02|Next Page]] -> |
  
-====== Chapter 3-1: The First Dungeon [CHAPTER UNDER CONSTRUCTION!] ======+====== Chapter 3-1: The First Dungeon ======
  
 In this chapter, we will be creating our first dungeon. We will also be covering more DMap concepts and delving into tile warps outside of the Cave/Item Cellar type warps we have been using up until this point. In this chapter, we will be creating our first dungeon. We will also be covering more DMap concepts and delving into tile warps outside of the Cave/Item Cellar type warps we have been using up until this point.
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 ====== Part 5: Door Combo Sets and Placing Doors ====== ====== Part 5: Door Combo Sets and Placing Doors ======
  
-**Door Combo Sets** are basically the combos used when you place doors such as open doors, shutters, bombable walls, and locked doors in an NES style dungeon. **These doors are placed through a special dialog and only work with NES style dungeons!**+**Door Combo Sets** are basically the combos used when you place doors such as open doors, shutters, bombable walls, and locked doors in an NES style dungeon. **These doors are placed through a special dialog and only work with NES style dungeons!** Note that changing the Door Combo Set will not change any previously set doors on the screen.
  
 By default, all four sides of a room are set as walls for a door type. These don't have any sort of special behavior. You are actually free to draw over walls with whatever combos you want since there is technically nothing there. Most other door types will draw an object onto the screen that usually cannot (and should not) be drawn over. By default, all four sides of a room are set as walls for a door type. These don't have any sort of special behavior. You are actually free to draw over walls with whatever combos you want since there is technically nothing there. Most other door types will draw an object onto the screen that usually cannot (and should not) be drawn over.
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 We need to **change the door combo set** and **place the walls again** to fix this. We could also technically use a [[ch02-01#part_1color_set_fixes|color set fix]], but that would only last until we start placing actual doors. We need to **change the door combo set** and **place the walls again** to fix this. We could also technically use a [[ch02-01#part_1color_set_fixes|color set fix]], but that would only last until we start placing actual doors.
  
-Go to **Screen->Doors**.+Go to **Screen->Doors** (or **Press D**).
  
 {{ch3-mainmenu-doors.png?direct|Doors menu}} {{ch3-mainmenu-doors.png?direct|Doors menu}}
tutorials/main/ch03-01.1337399708.txt.gz · Last modified: 2017/07/27 01:24 (external edit)
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