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tutorials:main:ch03-02 [2013/04/07 20:24]
linkthemaster [Part 9: Creating the Dungeon DMap]
tutorials:main:ch03-02 [2017/07/27 01:24] (current)
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 Make sure the **Level** is set to **1**. This is important because map items, compass items, boss keys, triforce pieces, and level specific keys you collect in the quest are stored by level number. This means that any DMaps with the same level number can share these things. This is especially useful for multiple floor dungeons. Make sure the **Level** is set to **1**. This is important because map items, compass items, boss keys, triforce pieces, and level specific keys you collect in the quest are stored by level number. This means that any DMaps with the same level number can share these things. This is especially useful for multiple floor dungeons.
  
-In the grid on the right, click on the appropriate grid spaces to fill in the pattern shown in the above screenshot. If you mess up, simply click the space again to clear it. **This is going to be how the map is shown on the subscreen when you obtain the map item in Zelda Classic**. We left the center screens empty since they are going to act as secret rooms that are not shown on the map.+In the grid on the right, click on the appropriate grid spaces to fill in the pattern shown in the above screenshot. If you mess up, simply click the space again to clear it. **This is going to be how the map is shown on the subscreen when you obtain the map item or visit rooms in Zelda Classic**. We left the center screens empty since they are going to act as secret rooms that are not shown on the map.
  
 Finally, make sure that the **Compass** screen and **Continue** screen (which use DMap Coordinates) are set to **45** and **72** respectively. The **Compass** screen is a flashing marker that generally indicates the location of the quest item, which is usually the triforce. The marker appears when you obtain the compass item for that level. Once you obtain the triforce for that level, the compass marker will stop flashing. Finally, make sure that the **Compass** screen and **Continue** screen (which use DMap Coordinates) are set to **45** and **72** respectively. The **Compass** screen is a flashing marker that generally indicates the location of the quest item, which is usually the triforce. The marker appears when you obtain the compass item for that level. Once you obtain the triforce for that level, the compass marker will stop flashing.
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 {{ch3-entrance-dmap2.png?direct|DMap Appearance}} {{ch3-entrance-dmap2.png?direct|DMap Appearance}}
  
-Under the **Appearance** tab, set the **Color** to **003 - Zelda1 Level-3** and set the **DMap Title** to whatever you like. The person that may or may not be Nick screwed up and used "LEVEL-3" instead of "LEVEL-1" like he intended. **This will be displayed on the subscreen as the map label in Zelda Classic.**+Under the **Appearance** tab, set the **Color** to **003 - Zelda1 Level-3** and set the **DMap Title** to whatever you like (something like LEVEL-1 should do). **This will be displayed on the subscreen as the map label in Zelda Classic.**
  
 {{ch3-entrance-dmap3.png?direct|DMap Music}} {{ch3-entrance-dmap3.png?direct|DMap Music}}
tutorials/main/ch03-02.1365380696.txt.gz · Last modified: 2017/07/27 01:24 (external edit)
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