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tutorials:main:ch03-06 [2012/08/30 19:12]
nick created
tutorials:main:ch03-06 [2017/07/27 01:24] (current)
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 There are three main requirements for the template screen. The first requirement is that the entrance to the screen is exactly 4 combos from the left at the top of the screen. The second requirement is that this screen will always use **palette 00B**. Since we have gone over palettes briefly, it's worth noting that the cave template for the overworld always uses **palette 00A**. And the final requirement is that you have placed an item location on the screen. There are three main requirements for the template screen. The first requirement is that the entrance to the screen is exactly 4 combos from the left at the top of the screen. The second requirement is that this screen will always use **palette 00B**. Since we have gone over palettes briefly, it's worth noting that the cave template for the overworld always uses **palette 00A**. And the final requirement is that you have placed an item location on the screen.
  
-If you did a simple copy and paste, the item location did not copy with the template screen we just created on Map 3. So we need to set that. Due to changes in ZQuest, you can't place an item location via the first screen panel button unless you have an actual item selected. So you should temporarily set an item there.+If you did a simple copy and paste, the item location did not copy with the template screen we just created on Map 3. So we need to set that. Due to changes in ZQuest, you can't place an item location via the first screen panel button unless you have an actual item selected. So [[ch03-04#part_12placing_items|you should temporarily set an item there]].
  
 {{ ch3-cellar-template2.png?direct&640 |A temporary item has been placed. We need to remove this.}} {{ ch3-cellar-template2.png?direct&640 |A temporary item has been placed. We need to remove this.}}
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 {{ ch3-cellar-basescreen.png?direct&640 |Screen 40}} {{ ch3-cellar-basescreen.png?direct&640 |Screen 40}}
  
-On this screen, we are going to have a push block reveal a set of stairs that lead to an item cellar. This item cellar will contain the ladder, which we will be making use of in the next room. So let's start setting this up the actual item cellar with what we know how to do.+On this screen, we are going to have a push block reveal a set of stairs that lead to an item cellar. This item cellar will contain the ladder, which we will be making use of in the next room. So let's start setting up the actual item cellar with what we know how to do.
  
 [[ch03-01#part_5door_combo_sets_and_placing_doors|Door Combo Sets and Placing Doors]] [[ch03-01#part_5door_combo_sets_and_placing_doors|Door Combo Sets and Placing Doors]]
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 Go to **Screen->Special Item (A)** and select **Ladder 1** from the list. Go to **Screen->Special Item (A)** and select **Ladder 1** from the list.
 +
 +{{ ch3-cellar-almostready.png?direct&640 |The cellar is ready at this point, but it's not accessible.}}
  
 While the actual item cellar should be set up at this point, there is currently no a way to access it on the screen. We could simply place a //Stairs [A]// combo on the screen to fix that problem, but instead we are going to set up a secret type known as **Stairs Secret**. While the actual item cellar should be set up at this point, there is currently no a way to access it on the screen. We could simply place a //Stairs [A]// combo on the screen to fix that problem, but instead we are going to set up a secret type known as **Stairs Secret**.
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 {{ ch3-zc-cellar1.png?direct |The stairs have been triggered.}} {{ ch3-zc-cellar1.png?direct |The stairs have been triggered.}}
  
-{{ ch3-zc-cellar2.png?direct |The item cellar in Zelda Classic.}}+{{ ch3-zc-cellar2.png?direct |The item cellar in Zelda Classic. Note that the default keese have been replaced on the template screen.}}
  
 | <- [[ch03-05|Previous Page]] | [[start|Comprehensive Tutorial Index]] | [[ch03-07|Next Page]] -> | | <- [[ch03-05|Previous Page]] | [[start|Comprehensive Tutorial Index]] | [[ch03-07|Next Page]] -> |
tutorials/main/ch03-06.1346368329.txt.gz · Last modified: 2017/07/27 01:24 (external edit)
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