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tutorials:main:ch03-06 [2012/08/30 19:22]
nick [Part 20: Stairs Secret]
tutorials:main:ch03-06 [2017/07/27 01:24] (current)
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 There are three main requirements for the template screen. The first requirement is that the entrance to the screen is exactly 4 combos from the left at the top of the screen. The second requirement is that this screen will always use **palette 00B**. Since we have gone over palettes briefly, it's worth noting that the cave template for the overworld always uses **palette 00A**. And the final requirement is that you have placed an item location on the screen. There are three main requirements for the template screen. The first requirement is that the entrance to the screen is exactly 4 combos from the left at the top of the screen. The second requirement is that this screen will always use **palette 00B**. Since we have gone over palettes briefly, it's worth noting that the cave template for the overworld always uses **palette 00A**. And the final requirement is that you have placed an item location on the screen.
  
-If you did a simple copy and paste, the item location did not copy with the template screen we just created on Map 3. So we need to set that. Due to changes in ZQuest, you can't place an item location via the first screen panel button unless you have an actual item selected. So you should temporarily set an item there.+If you did a simple copy and paste, the item location did not copy with the template screen we just created on Map 3. So we need to set that. Due to changes in ZQuest, you can't place an item location via the first screen panel button unless you have an actual item selected. So [[ch03-04#part_12placing_items|you should temporarily set an item there]].
  
 {{ ch3-cellar-template2.png?direct&640 |A temporary item has been placed. We need to remove this.}} {{ ch3-cellar-template2.png?direct&640 |A temporary item has been placed. We need to remove this.}}
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 And this is how it should look in Zelda Classic: And this is how it should look in Zelda Classic:
  
-{{ ch3-zc-cellar1.png?direct |The stairs have been triggered. Also, look who decided to fix their DMap title.}}+{{ ch3-zc-cellar1.png?direct |The stairs have been triggered.}}
  
-{{ ch3-zc-cellar2.png?direct |The item cellar in Zelda Classic.}}+{{ ch3-zc-cellar2.png?direct |The item cellar in Zelda Classic. Note that the default keese have been replaced on the template screen.}}
  
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tutorials/main/ch03-06.1346368943.txt.gz · Last modified: 2017/07/27 01:24 (external edit)
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