Tutorials
The Comprehensive ZQ 2.50 Tutorial
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tutorials:main:ch05-04 [2013/04/08 19:30] nick created |
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{{ ch5-zc-zelda.png?direct |Zelda is in Zelda Classic! My mind is blown.}} | {{ ch5-zc-zelda.png?direct |Zelda is in Zelda Classic! My mind is blown.}} | ||
- | ====== Part 9: The End Message String ====== | + | ====== Part 9: The End String ====== |
The ending sequence is almost entirely hard-coded and unchangeable for the most part. It's pretty much identical to the original The Legend of Zelda. The most you can really do to it if you try hard is change the sprites that show up before the credits start rolling by directly editing some tiles. But there is one part of it that ZQuest allows you to change rather easily: the **End String**. | The ending sequence is almost entirely hard-coded and unchangeable for the most part. It's pretty much identical to the original The Legend of Zelda. The most you can really do to it if you try hard is change the sprites that show up before the credits start rolling by directly editing some tiles. But there is one part of it that ZQuest allows you to change rather easily: the **End String**. | ||
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* **//Text Wraps around Bounding Box// is ignored, so you need to manually space your strings.** | * **//Text Wraps around Bounding Box// is ignored, so you need to manually space your strings.** | ||
* **The font choice you make is ignored and it will always use the default Zelda NES font.** | * **The font choice you make is ignored and it will always use the default Zelda NES font.** | ||
- | * The first string should be around 2 lines of text to both fit and look okay. | + | * If the End String is set to None, it will default to the original ending text from The Legend of Zelda. |
- | * The second string should be around 1 line of text in length. | + | |
With those rules in mind... | With those rules in mind... |