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tutorials:main:ch02-01 [2012/04/28 18:19]
nick [Part 1: Color Set Fixes]
tutorials:main:ch02-01 [2017/07/27 01:24] (current)
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 | <- [[ch01-06|Previous Chapter]] | [[start|Comprehensive Tutorial Index]] | [[ch02-02|Next Page]] -> | | <- [[ch01-06|Previous Chapter]] | [[start|Comprehensive Tutorial Index]] | [[ch02-02|Next Page]] -> |
  
-====== Chapter 2-1: Onward with the Overworld [CHAPTER UNDER CONSTRUCTION] ======+====== Chapter 2-1: Onward with the Overworld ======
  
 In this chapter, we will be creating several more overworld screens. Our goal is to end this chapter at the entrance to our first dungeon. In this chapter, we will be creating several more overworld screens. Our goal is to end this chapter at the entrance to our first dungeon.
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 Color Set Fixes will change an entire screen to match the currently selected CSet. This tool is very helpful if you accidentally draw a screen in the wrong CSet and wish to change it quickly without redrawing everything. Color Set Fixes will change an entire screen to match the currently selected CSet. This tool is very helpful if you accidentally draw a screen in the wrong CSet and wish to change it quickly without redrawing everything.
  
-====== Part 2: Armos Knight and "Undercombo is Combo 0" ======+====== Part 2: Armos Knight and "Under Combo is Combo 0" ======
  
 And now let's address that problem with the armos knight we had when testing the quest at the end of the previous chapter. And now let's address that problem with the armos knight we had when testing the quest at the end of the previous chapter.
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 {{zctest-firstarmos.png?direct|Armos black square issue.}} {{zctest-firstarmos.png?direct|Armos black square issue.}}
  
-The **Undercombo** is the combo that is left behind by many combos that are manipulated in some manner such as armos knights waking up, pushable blocks, slashable bushes, and more. By default, this is set as //Combo 0 CSet 0//, which is the black combo we witnessed testing the quest. This is why the warning "//Undercombo is Combo 0//" is showing: something that uses the undercombo is on the screen and the undercombo is not set properly.+The **Under Combo** is the combo that is left behind by many combos that are manipulated in some manner such as armos knights waking up, pushable blocks, slashable bushes, and more. By default, this is set as //Combo 0 CSet 0//, which is the black combo we witnessed testing the quest. This is why the warning "//Under Combo is combo 0//" is showing: something that uses the Under Combo is on the screen and the Under Combo is not set properly.
  
-Let's fix this by **selecting the ground combo with cset 2** (the same combo and CSet as the things surrounding the armos statue) //in the combo list// or //Select Combo in the right click (ctrl+click on a Mac) screen menu//. Now go to **Screen->Undercombo**.+Let's fix this by **selecting the ground combo with cset 2** (the same combo and CSet as the things surrounding the armos statue) //in the combo list// or //Select Combo in the right click (ctrl+click on a Mac) screen menu//. Now go to **Screen->Under Combo**.
  
-{{ ch2-mainmenu-undercombo.png?direct&640 |Undercombo menu. Make sure you have the ground combo selected.}}+{{ ch2-mainmenu-undercombo.png?direct&640 |Under combo menu. Make sure you have the ground combo selected.}}
  
 {{ch2-undercombo.png?direct|Undercombo dialog.}} {{ch2-undercombo.png?direct|Undercombo dialog.}}
  
-The //New// combo should be the ground combo you selected in the proper cset. If not, cancel out of the dialog and select it. If the proper combo is under //New//, **press Set**.+The //New// combo should be the ground combo you selected in the proper CSet. If not, cancel out of the dialog and select it. If the proper combo is under //New//, **press Set**.
  
-**Do __NOT__ select //Set All//!** While that option works by setting the undercombo for every screen on the current map, it has some minor annoyances that will make your life harder for this tutorial such as removing the effectiveness of that undercombo warning.+**Do __NOT__ select //Set All//!** While that option works by setting the Under Combo for every screen on the current map, it has some minor annoyances that will make your life harder for this tutorial such as removing the effectiveness of that Under Combo warning.
  
-Anyway, the //Undercombo is Combo 0// warning should now be gone. The next time you test the quest in Zelda Classic, you should notice the armos leaving behind the proper combo.+Anyway, the //Under Combo is Combo 0// warning should now be gone. The next time you test the quest in Zelda Classic, you should notice the armos leaving behind the proper combo.
  
 We are finally finished with screen 77 for now. We are finally finished with screen 77 for now.
 +
 +| <- [[ch01-06|Previous Chapter]] | [[start|Comprehensive Tutorial Index]] | [[ch02-02|Next Page]] -> |
tutorials/main/ch02-01.1335651571.txt.gz · Last modified: 2017/07/27 01:24 (external edit)
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