Chapter 3-3: (Continued)

Part 11: Warp Types

You might be wondering about the different types of warps you can select now that we have used Cave/Item Cellar rooms and Entrance/Exit warps. Unfortunately, since this tutorial is trying to vaguely mimic a Zelda 1 quest, there isn't much point to using many of them. But they are still something you should know about should you decide to venture into non-Zelda 1 territory, so let's take a brief moment to explain them.

Warp Types

  • Cave/Item Cellar
    We've been using this warp type since chapter 1, so you should have an idea of what it does by now. It uses a template screen to produce Zelda 1 style guy caves. It can also produce Zelda 1 style item cellars that you could find in dungeons, which we will be doing in this chapter.
  • Passageway
    This is extremely similar to the Cave/Item Cellar warp type. It uses a template screen (Screen 81 in this case) to produce a Zelda 1 style dungeon passageway linking the screen you set the warp on and the warp destination screen. We will be going over how to do that in this chapter.
  • Entrance/Exit
    This is the main warp type you want to use if you are bridging two drastically different areas. It kills the music during the transition, gives ZC a cue to set a temporary continue point at the warp exit for when you die, and uses the opening wipe.
  • Scrolling Warp
    This warp type is mainly useful as a side warp. It makes the source screen and destination screen of the warp look naturally connected by doing a scrolling transition between them.
  • Insta-Warp
    If you want to instantly change screens without any sort of transition, use this warp type.
  • Insta-Warp with Blackout
    The screen will briefly turn black before sending you to the destination.
  • Insta-Warp with Opening Wipe
    The screen will turn black then an opening wipe will happen. This looks identical to the Entrance/Exit warp type, but it does not set a continue point and it will not kill the music.
  • Insta-Warp with Zap Effects
    The screen will blur with a pixilation effect for a transition. If you have played A Link to the Past, the effect is similar to the warp tiles you can find in dungeons.
  • Insta-Warp with Wave Effects
    This warp type has a wavy effect with a white fade between screens. If you have played A Link to the Past, the effect is similar to using the Magic Mirror.
  • Cancel Warp
    Any warps that use this warp information will be completely disabled, making Link able to walk over combos such as stairs without anything happening. If this is set for a side warp you will be unable to leave the screen in that direction.
tutorials/main/ch03-03.txt · Last modified: 2012/08/16 13:09 (external edit)
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