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tutorials:main:ch03-09 [2012/09/01 21:06]
nick created
tutorials:main:ch03-09 [2017/07/27 01:24] (current)
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 {{ch3-bossroom-data.png|Boss Room Data}} {{ch3-bossroom-data.png|Boss Room Data}}
  
-The boss flag will apply for all enemies on the screen that count as defeatable enemies. **This means that you have to kill all enemies //on the screen// before the boss is officially "dead."** This also means that you can have dungeon bosses ranging from //Aquamentus// to //Keese//. +If the quest rule under **Quest Rules->Enemies->Must Kill All Bosses To Set 'No Return' Screen State** is set, the boss flag will apply for all enemies on the screen that count as defeatable enemies. **This means that you have to kill all enemies //on the screen// before the boss is officially "dead."** Otherwise, you only have to kill one of the enemies on the screen. You can use pretty much any defeatable enemy as a boss, so you can have dungeon bosses ranging from //Aquamentus// to //Keese//.
  
 Once a dungeon boss is dead, anything that is marked as a dungeon boss (even if it is not on the same screen or DMap) will remain dead **for the current level number**. Boss roars within the same level number will also stop happening. Once a dungeon boss is dead, anything that is marked as a dungeon boss (even if it is not on the same screen or DMap) will remain dead **for the current level number**. Boss roars within the same level number will also stop happening.
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 ====== Part 31: The Dungeon Triforce Piece ====== ====== Part 31: The Dungeon Triforce Piece ======
  
-Triforce pieces, the items you obtain at the end of Zelda 1 style dungeons, have some unique behavior that is not found in other items that you can pick up. When you pick up a triforce piece, Zelda Classic will throw you into an animation that recharges all of your health. After the animation completes, //it will trigger Side Warp A on the current screen//. Let's conclude this dungeon by trying it out.+Triforce pieces, the items you obtain at the end of Zelda 1 style dungeons, have some unique behavior that is not found in other items that you can pick up. When you pick up a triforce piece, Zelda Classic will throw you into an animation that recharges all of your health. After the animation completes, //it will trigger Side Warp A on the current screen//. The triforce piece that you obtain in the subscreen is also dependent upon the DMap level number. 
 + 
 +Let's conclude this dungeon by trying this out.
  
 Draw this screen on **Map 3->Screen 43**: Draw this screen on **Map 3->Screen 43**:
tutorials/main/ch03-09.1346548010.txt.gz · Last modified: 2017/07/27 01:24 (external edit)
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