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tutorials:main:ch03-09 [2012/09/01 21:11]
nick [Part 31: The Dungeon Triforce Piece]
tutorials:main:ch03-09 [2017/07/27 01:24] (current)
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 {{ch3-bossroom-data.png|Boss Room Data}} {{ch3-bossroom-data.png|Boss Room Data}}
  
-The boss flag will apply for all enemies on the screen that count as defeatable enemies. **This means that you have to kill all enemies //on the screen// before the boss is officially "dead."** This also means that you can have dungeon bosses ranging from //Aquamentus// to //Keese//. +If the quest rule under **Quest Rules->Enemies->Must Kill All Bosses To Set 'No Return' Screen State** is set, the boss flag will apply for all enemies on the screen that count as defeatable enemies. **This means that you have to kill all enemies //on the screen// before the boss is officially "dead."** Otherwise, you only have to kill one of the enemies on the screen. You can use pretty much any defeatable enemy as a boss, so you can have dungeon bosses ranging from //Aquamentus// to //Keese//.
  
 Once a dungeon boss is dead, anything that is marked as a dungeon boss (even if it is not on the same screen or DMap) will remain dead **for the current level number**. Boss roars within the same level number will also stop happening. Once a dungeon boss is dead, anything that is marked as a dungeon boss (even if it is not on the same screen or DMap) will remain dead **for the current level number**. Boss roars within the same level number will also stop happening.
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 ====== Part 31: The Dungeon Triforce Piece ====== ====== Part 31: The Dungeon Triforce Piece ======
  
-Triforce pieces, the items you obtain at the end of Zelda 1 style dungeons, have some unique behavior that is not found in other items that you can pick up. When you pick up a triforce piece, Zelda Classic will throw you into an animation that recharges all of your health. After the animation completes, //it will trigger Side Warp A on the current screen//. The triforce piece that you obtain in the subscreen is also dependent upon the level number.+Triforce pieces, the items you obtain at the end of Zelda 1 style dungeons, have some unique behavior that is not found in other items that you can pick up. When you pick up a triforce piece, Zelda Classic will throw you into an animation that recharges all of your health. After the animation completes, //it will trigger Side Warp A on the current screen//. The triforce piece that you obtain in the subscreen is also dependent upon the DMap level number.
  
 Let's conclude this dungeon by trying this out. Let's conclude this dungeon by trying this out.
tutorials/main/ch03-09.1346548283.txt.gz · Last modified: 2017/07/27 01:24 (external edit)
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