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tutorials:main:ch04-07 [2013/04/07 21:16]
nick
tutorials:main:ch04-07 [2017/07/27 01:24] (current)
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   * **Quest->Rules->Combos->Link Drowns in Walkable Water**\\ By default, Link just bumps against water like it is any other solid surface unless he has the flippers. However, this rule turns on a drowning mechanic similar to what happens in later Zelda games. You are warped to the place where you entered the screen and lose a quarter of a heart when drowning.   * **Quest->Rules->Combos->Link Drowns in Walkable Water**\\ By default, Link just bumps against water like it is any other solid surface unless he has the flippers. However, this rule turns on a drowning mechanic similar to what happens in later Zelda games. You are warped to the place where you entered the screen and lose a quarter of a heart when drowning.
   * **Quest->Rules->Combos->Use Old-Style Warp Detection**\\ This uses an older style of warp combo detection that was present in 1.92 and older. The developers seem to recommend this setting be turned off since it only exists for backwards compatibility.   * **Quest->Rules->Combos->Use Old-Style Warp Detection**\\ This uses an older style of warp combo detection that was present in 1.92 and older. The developers seem to recommend this setting be turned off since it only exists for backwards compatibility.
 +  * **Quest->Rules->Other->1->Healing Fairy Circle Is Centered Around Link**\\ This makes the healing fairy circle effect center around Link instead of the center of the screen.
 +  * **Quest->Rules->Other->1->No Healing Fairy Heart Circle**\\ This disables the heart circle of the healing fairy combo flag entirely.
  
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tutorials/main/ch04-07.txt · Last modified: 2017/07/27 01:24 (external edit)
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