Table of Contents

The Comprehensive ZQuest 2.50 Tutorial

Welcome to the main tutorial featured on ZC Guides, The Comprehensive ZQuest 2.50 Tutorial.

This tutorial is primarily geared towards ZQuest newbies. That is, people who have never opened ZQuest before. Still, people who just want to familiarize themselves with ZQ 2.50 should be able to skip around and find useful information. :-)

ZQuest 2.50

Introduction

ZQuest, the quest creation program for the Legend of Zelda fangame known as Zelda Classic, was once a really simple piece of software. All you had to do was open “zquest.exe” through DOS and follow along with Alphadawg's definitive tutorial. There were some rough spots due to some of ZQuest's weird design decisions, but it was still a pretty easy process overall.

But then ZQuest got a new interface in 2004-2005 that eventually ended up becoming the default quest making interface for version 2.50. This interface came with tons of new features. It also got some ports to other operating systems. But with these new features came an intimidation factor. Due to things moving around, older tutorials became obsolete. Even in 2012, there had yet to be a tutorial to replace the tutorials from the Zelda Classic 1.84-1.92 days for Zelda Classic 2.50.

Until now.

Our main objective with this tutorial is to introduce you to ZQuest 2.50 by creating an extremely basic quest. While we will start out working with an original The Legend of Zelda style quest project, we will be adding things to it in order to introduce the newer Zelda Classic features that are available for quests. We are also hoping to show you that despite the massive interface changes, ZQuest is ultimately still the same program it was in version 1.84; it just has more features.

Alphadawg's ZQuest 1.84-1.90 Tutorial

This tutorial is heavily based off of Alphadawg's work with his original ZQuest 1.84 and 1.90 tutorial, so a lot of thanks go out to him for making a winning ZQuest tutorial formula that didn't really need to be changed all that much to cover basics. Without his tutorial, many people that were introduced to ZQuest through earlier ZC versions would have been stumbling around blindly.

We are honestly not trying to rip him off or anything: it was just a good tutorial format and there isn't really a need to mess with something that works.

Help Related to the Tutorial

If you need help regarding any of the concepts in the tutorial, feel free to ask on PureZC's ZQuest Editor Help forum. You can also ask for help on Armageddon Games Network since that is the official home of Zelda Classic. :-)

If you want to note any corrections that need to be made to the tutorial, make note of it in the tutorial construction thread on PureZC.

Table of Contents

Begin Tutorial

      • Part 1: Quick Interface Reference
      • Part 2: Starting ZQuest
      • Part 3: Loading the Template Quest
      • Part 4: Why did we load an existing Quest File?
      • Part 5: Quest Overwrite Protection and Auto-Saving
      • Part 6: Navigating Maps
      • Part 7: Quick Notes about Combos and CSets
      • Part 8: Placing Combos and the Fill Ability
      • Part 9: Block Drawing and Other Drawing Functions
      • Part 10: Show Misaligns
      • Part 11: Creating a Cave Entrance
      • Part 12: Setting up the Cave Information
      • Part 13: Setting up Strings
      • Part 14: The Cave Template Screen
      • Part 15: Setting up a DMap
      • Part 16: Checking the Tile Warp
      • Part 17: Setting the Cave Exit Point
      • Part 18: Setting the Screen Starting Point
      • Part 19: Show Screen Info
      • Part 20: Quest Header
      • Part 21: Testing the Quest
      • Part 22: Quest Rule Suggestions
      • Part 1: Color Set Fixes
      • Part 2: Armos Knight and “Under Combo is Combo 0”
      • Part 3: Creating a Maze Path
      • Part 4: Placing Enemies
      • Part 5: Setting up a Maze Hint Cave
      • Part 6: Creating a Shop
      • Part 7: Favorite Commands
      • Part 8: Favorite Combos
      • Part 9: Creating a Secret Money Cave
      • Part 10: Placing Combo Flags
      • Part 11: Secret Combos
      • Part 12: Burnable Tree Entrance
      • Part 13: Preview Mode
      • Part 14: Enemy Spawning Patterns
      • Part 15: Quest Rule Suggestions
      • Part 1: Creating and Managing Maps
      • Part 2: Dungeon Template Screen and Screen Copy/Pasting
      • Part 3: Applying a Dungeon Template
      • Part 4: Screen Palettes
      • Part 5: Door Combo Sets and Placing Doors
      • Part 6: Copy/Pasting Additional Dungeon Screens
      • Part 7: Our First Dungeon Screen
      • Part 8: A Brief Intro to DMap Coordinates
      • Part 9: Creating the Dungeon DMap
      • Part 10: Linking the Dungeon Entrance
      • Part 11: Warp Types
      • Part 12: Placing Items
      • Part 13: 10 Rupees Room
      • Part 14: Shooting Statues
      • Part 15: Dark Room
      • Part 16: Tying Push Blocks to Shutters
      • Part 17: Enemy Ringleaders
      • Part 18: Item Cellar Template Screen
      • Part 19: Setting up an Item Cellar
      • Part 20: Stairs Secret
      • Part 21: Using the Ladder
      • Part 22: Filler Room
      • Part 23: Passageway Template Screen
      • Part 24: The Passageway Warp Type
      • Part 25: The Other Passageway Room
      • Part 26: Bait for the Next Screen
      • Part 27: Feed the Goriya Room
      • Part 28: Boss Roar
      • Part 29: Traps
      • Part 30: The Boss Room
      • Part 31: The Dungeon Triforce Piece
      • Part 32: Quest Rule Suggestions
      • Part 1: Rafting
      • Part 2: Zoras
      • Part 3: Potion Shop
      • Part 4: Basic Combo Editing
      • Part 5: Secret SFX on Screen Entrance
      • Part 6: Master Using It
      • Part 7: Fairy Pond
      • Part 8: Items under Armos Statues
      • Part 9: Warp Rings and the Whistle
      • Part 10: Making Combos from the Tile Editor
      • Part 11: About Secret Combo Flags
      • Part 12: Using Secret Combo Flags
      • Part 13: Relational Drawing Mode
      • Part 14: Drying a Lake
      • Part 15: Quest Rule Suggestions
      • Part 1: Starting another Dungeon
      • Part 2: Final Dungeon DMap
      • Part 3: Final Dungeon Entrance and Warps
      • Part 4: How to be a Cheater
      • Part 5: Init Data
      • Part 6: Triforce Blocked
      • Part 7: Ganon
      • Part 8: Zelda
      • Part 9: The End String
      • Part 10: Quest Rule Suggestions
      • Part 11: Future Tutorial Sections