Welcome to the main tutorial featured on ZC Guides, The Comprehensive ZQuest 2.50 Tutorial.
This tutorial is primarily geared towards ZQuest newbies. That is, people who have never opened ZQuest before. Still, people who just want to familiarize themselves with ZQ 2.50 should be able to skip around and find useful information.
ZQuest, the quest creation program for the Legend of Zelda fangame known as Zelda Classic, was once a really simple piece of software. All you had to do was open “zquest.exe” through DOS and follow along with Alphadawg's definitive tutorial. There were some rough spots due to some of ZQuest's weird design decisions, but it was still a pretty easy process overall.
But then ZQuest got a new interface in 2004-2005 that eventually ended up becoming the default quest making interface for version 2.50. This interface came with tons of new features. It also got some ports to other operating systems. But with these new features came an intimidation factor. Due to things moving around, older tutorials became obsolete. Even in 2012, there had yet to be a tutorial to replace the tutorials from the Zelda Classic 1.84-1.92 days for Zelda Classic 2.50.
Until now.
Our main objective with this tutorial is to introduce you to ZQuest 2.50 by creating an extremely basic quest. While we will start out working with an original The Legend of Zelda style quest project, we will be adding things to it in order to introduce the newer Zelda Classic features that are available for quests. We are also hoping to show you that despite the massive interface changes, ZQuest is ultimately still the same program it was in version 1.84; it just has more features.
This tutorial is heavily based off of Alphadawg's work with his original ZQuest 1.84 and 1.90 tutorial, so a lot of thanks go out to him for making a winning ZQuest tutorial formula that didn't really need to be changed all that much to cover basics. Without his tutorial, many people that were introduced to ZQuest through earlier ZC versions would have been stumbling around blindly.
We are honestly not trying to rip him off or anything: it was just a good tutorial format and there isn't really a need to mess with something that works.
If you need help regarding any of the concepts in the tutorial, feel free to ask on PureZC's ZQuest Editor Help forum. You can also ask for help on Armageddon Games Network since that is the official home of Zelda Classic.
If you want to note any corrections that need to be made to the tutorial, make note of it in the tutorial construction thread on PureZC.